UROTSUKI'S SUPER KAWAII AVATAR GUIDE
ok so this is an avater guide 4 worlds.com poeple so if ur not frm
worlds pls go ty
THIS GUIDE WILL HELP THE STUPIDEST OF THE STUPID TO UNDERSTAND THE
BASICS OF AVATAR MODDING
FIRST OF ALL we will examine every bit of the code of an avatar,
we will be using my Ratboy Genius avatar
avatar:, if you have a regular 3d avatar it can be,
avatar:(name).rwg, so like avatar:jim.rwg is jim avatar
but then if you want to mod more of it... you have to put
the (name) will use the animation for that avatar, and any body
part you haven't specified will be replaced by it (like vwbug,
which is no animation or still movement)
0 always starts the code of an avatar, if you dont have it you
will be the default avatar name or willy maybe,
E is the start of the textures you will use, C_Y is the default
for yellow, T4bfy is the 4th texture(T) for the bfy group. it can
go T1aaa-T9aaa-T9zzz, T4bfy is the transparent texture meaning
when using it, where you put it nothing will show up there
C_R is the default for red, C_B blue, and C_W white.
_D red orange
_E pale pink
_F bright green
_H dark blue
_I blue purple
_J light blue
_K dark pink
_L light green
_M pale orange
_N dark grey
_U light grey
_X golden yellow
_Y medium yellow
_Z light yellow
(C stands for Color)
also, you can use the RGB value, -, 0-9, a-z, A-Z, and +, meaning
- is black, and + is white, 0-9 get lighter to white( now gray),
a-z lighter to white, A-Z is lighter, which all add up to 64, -(1)
+ 0-9(10) + a-z(26) + A-Z(26) + +(1)=64. you can mix and match
these colors, like C--Z being blue, Cfff being dark grey, etc. (i
actually haven't really played around with these that much, and
this might be hard to understand)
next we have, Rc0cJaKe0eYe0eXaMaOaUaVaLc0cWd0dId0dBc0cPd (well
lets just pretend we dont have the numbers in there, the 0s) so
RcJaKeYeXaMaOaUaVaLcWdIdBcPd. this is where we put in the
textures. the first textures we put it after 0E, will be a-z. a
being the first one, yellow, b being the second one, T4bfy
so then... what are the capital letters? they represent body
P pelvis (or whole body)
<-- front and back of abdomen
left upper arm
<-- left forearm
lfhand <-- left hand
right upper arm
<-- right forearm
rthand <-- right hand
<-- left thigh
<-- left calf
<-- left foot
<-- right thigh
<-- right calf
<-- right foot
so then, the Pd, would make the pelvis a blue color, because the
fourth texture listed(a[1st], b[2nd], c[3rd], d[4th], etc.) is
C_B, or blue.
and then the right arm, Rc, would be C_R, or red, and Ke would
make the left foot white, etc.
and then, we have the numbers.... which represent limbs. if a part
of your avatar isn't a color even when you put it on the body part
it's at, you need to put a 0(letter) after it and it will fill the
remaining place. then a 1, 2, 3, etc. an example is the wolf head
which goes up to like 20, because of its set of teeth.
also, if you put two different letters, like Pca, itll flash
between the third and first textures
now then... a specific part...
PdSnnn, we have.Snnn?
S stands for size(actually it stands for scale lol), and then
three letters represent, lowercase makes you smaller, capitals
make you bigger.
S000 wont do anything at all, Saaa makes you like 1% smaller, SAAA
1% bigger, Szzz very smaller, and so on
so Snnn would make you however smaller... also after P would be
your whole self smaller, but it can go after any body part or limb
SZZZ does not make you bigger. it was banned for being too big for
some reason, so use SXXX
so S000, Saaa-Szzz, SAAA-SYYY (dont use SYYY because SXXX looks
more symmetrical or something)
so then... why are there THREE letters? well,
first letter represents width, second height, third length (width
and length are switched sometimes)
so then one Z or two Z's wont be banned, but three are.
SaaZ will make you stretch more out from your chest, SZaa will be
the other way and make you fatter
Saaz put 4 times or so will make you flat, Szaa will make you flat
the other way
SaZa will make you stretch higher, Saza will flatten you
Also nobody knows why it does this, but SZZZ seven times makes you
lay flat on your back. (considering this and all above was done
after, P, your whole body, but you can do it on specific body
parts and limbs too)
t we have PdSnnnGdude
G i think stands for Group, not sure, anyways Gdude means it will
use the dude avatar part for that body part. (next we have Gmouse
after N, so it uses mouse head(H) and neck(N))
like, if you wanted the dude guy, but a different avatar
animation, avatar:dude.rwg, you add avatar:dude.0EPGdude.rwg, and
then replace dude with the avatar of your choice (like kangaroo,
which will give it a different moving and standing animation,
without the Gdude after P, it would be a kangaroo instead of the
dude avatar) so avatar:kangaroo.0EPGdude.rwg
then you can put this after any body part, so if you wanted a
penguin arm, do Gpenguin after L(left arm) or R(right arm), or
some avatars dont work when you choose them, youll be invisible,
so to be one like alien do avatar:dude.0EPGalien.rwg or whatever
replaced with alien, like bik or motorx
you can put a number after the G too, to put a specific body part.
like if you wanted a head instead of a skeleton arm after R(right
arm), you would do RG4bones, because 4 would represent the head,
not the arm. and you can play around with this... like putting
G7kangaroo for a kangaroo leg after your head(H) instead...
with this you can put different things on your avatar, like my
ratboy genius WITH SUNGLASSES avatar.
we have ZbSaaNSaNaG4bunny0b1b3b4b, which has to be between two
other body parts for it to work and not get in the way of the
others, Z is never used so you can put extra stuff onto there.(the
so then, it would put the HEAD (G4) of the energizer bunny onto
ratboy's head, and since b(T4bfy)(2nd texture) is transparent, Zb,
0b, 1b, 3b, 4b, all of these will not be shown (the parts of the
bunny) except 2 which is the sunglasses. since the default color
for them is black, we do not need to specify. and then the size
(S) SaaN and SaNa to match the head.
i think we a
e done with the ratboy avatar, so now move on to some things not
in the avatar used in the example
this is how they make avatar's faces blink, we will use a random
note the HDg.
delay is different then putting two small letters to flash between
HDgT2roundmanT3T2T1, this means every so seconds(g) it will stay
at T1, but then flash through T1, T2, and T3 of roundman, which
the textures are made to look like it is blinking.
after D delays can be 0-9, a-z, and A-Z. smallest 0 and biggest
Z.also you can flash through specific textures with a delay like,
DbT1uraDbT2uraDbT3ura, and so on, flashing to each one every how
many seconds b represents. (you can put these delays anywhere, not
just your face/head(H).
i think were done with delays now...
fuck these fucking things, i dont even know why we have them, but
so you should NEVER use quotes(Q), well you will never need to,
but an example from above is...
S000 doesn't even do anything i dont know why its there
the first Q shouldnt even be there, nothing even happens when you
remove it, same with the S000
the second Q... has a purpose
if you take the Q off, your face gets messed up, but removing the
0c fixes it. also in this case you dont even need the 0c, since
it's the same default color (the back of the head), also i didnt
make this avatr but this is what happens when you put a head on
from the metomorphic gallery.
so then... Q seperates what was before it, because if you remove
it it will think T10c is one thing, and then the face will appear
orange because there is no T10c as a texture, but it will still
"blink" through the other textures. like i said before though,
taking off the 0c and Q makes it stay the same, so you dont even
need to do that. worlds just trying to look professional, i guess.
ummmmm i think im done with this avatar guide, so yeah.... i know
this was probably absolute shit and you didnt learn anything from
it, so if you have any more questions ask me on worlds (Urotsuki).
this is made to be like this, no grammar and words misspelled,
because while worlds tries to look professional and everybody else
in their guide, big words and stuff make it hard to understand.